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• software
• 2014
• C++ / openFrameworks / Cinema 4D
Experimentations with real time mesh transormation and distortion.
Implementation of a custom GUI in openFrameworks, enabling to switch between color mode,
control the amount of noise applied to each model, scale the size of the shapes and define camera orientation.
3D models generated in Cinema 4D, converted to meshes in openFrameworks to apply noise amplitude and speed dampen on vertices.