• C++ / openFrameworks / openGL
Series of 3D model deformation based on sound input.
FFT data analysis is mapped to VBO parameters such as vertex position, color and transparency.
Real time post processing shaders are also applied to each artefact.
MIDI controls includes camera position/orientation,
rgba channels values, invert color mode, noise amplitude, GLSL shaders, mesh selection and switch between wireframe/vertices drawing mode.